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Broadly speaking 'Virtual Reality' (VR) comes in two major types;- The goggled up immersive, or the behind the looking-glass world. VRML (Virtual Reality Modelling Language) is the only current mature, open, international standard, description language for virtual reality.. For a number of years now it has been successfully employed in both immersive and screen-based scenarios, across many different computing platforms. Following the XML moment VRML is now evolving into the more robust and flexible X3DML standard.
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The pictures
immediately below are screen capture from some
small sketches and larger virtual worlds
. If you have a resent enough
web-browser clicking on the image should
hopefully load the virtual world. If your
browser is one of the older versions that
doesn't automatically support VRML, or you
want a better quality VRML rendering
engine plug-in, ( with friendlier
navigation, smoother movement ) for Macs
& MicroSoft Win32 platforms I
recommended that you download the
'Cortona VRML client' from
ParallelGraphics
, or if running
Windows (95/98/ME /NT4.0 /2000) 'Blaxxun
Contact' from
blaxxun
(pronounced Black-Sun) for other platforms checkout the comparison of vrml browsers at
web3d.about.com |
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click on images to activate
virtual world sketches This
"Zepline with Maze"
is my oldest example (still here) a rough for the larger world (Art Nouveau Dreamship & Maze) below.
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Virtual sculpture pieces
/
installations |
 (
inquiries
for a hard-space realization welcomed
) |
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"The Broken
Dreams of the Knights of the Cross
Potent".
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"
An overbearing feeling"
The original 3D model of the "IS-4" kindly
provided by ParallelGraphics. |
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"Fox on a Moonless Night."
{
Original design © 2 April 1993
}
[ Textured with Universal Media.] |
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"The ANZAC's Unease
" A virtual installation or
simply a little surrealism 'on the
beach'. {ANZAC =
Australian & New Zealand Army
Corps } |
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The Island setting for
"The Gates of Hell"
Still a work in progress. It started
life a design project for bronze
doors in a competition
commemorating Dante's
"Divine Comedy" {
Original design of 'Gates of Hell' by me, © 1993
} |
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Visual music sketchs. |
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"Sket01" first of some
sketchs for a visual music VR work in
progress. NOTE: It may take a little
while to load first-time up, but then
loops around.
{ For an
explanation & back-ground
about Vizsic (Visual Music)
check-out Vizsic pages.
} |
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One of the greatest developments for VRML in the last couple of years is Universal Media (UM)
. Put simple the concept is to
store textures locally, retrieving them
using dynamically mapped cross-platform
file location fields called URNs. A
Universal Media "savvy" browser ' will resolve
the URN, dragging the texture from a
local hard drive or across the net
(
blaxxun Contact
does UM very well).
Because the location can vary from box
to box, Urns give one a platform-independent
mechanism for specifying local media
across any computer.
To learn more, visit the Universal Media working group at: http://www.web3d.org/WorkingGroups/media/
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Dusk among the Rusty Megaliths
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First world I enhanced with Universal Media. |
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Art Nouveau Dreamship & Maze
, a larger, darker version
of earlier sketch, more complex
including animation(
the animation unfortunately does not work on some older not fully compliant vrml viewers
) . HINT = in the maze
there is only one of each of the
Celtic knot plaques. {The Art Nouveau Dreamship
original designed by me, for my
short-film "Symbolist
Daydream" © 1977} |
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Beware the Grass
latest (6 June 2003) complicated virtual world.. It uncompresses to well over 3 Meg. (Compresssed file = 409 KB). |
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Traditionally the temptation at this point, would be to do a page of links
to the many other great vrml sites. Fortunately I found Kelzone, an
extensive collection of links to individual pages, as well as every major
vrml portal on the web. |
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Join VRML Ring
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Last update: Friday,5-July-2003 |
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This page is located at http://www.auzgnosis.com |
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